SaaS Company | Digital & Screen Time Awareness | 8 Million Installs | Full Team in Place | 21% Trial to Paid KPI
Digital wellness SaaS with content blocking across mobile and desktop
On NextCompany since September 3, 2026 (41 days)
Location undisclosedEstablished 202113 FT employees
Business overview
This digital wellness SaaS helps users control adult content, screen time, and online distractions. Its apps run on Android, iOS, Chrome, Windows, and macOS. The company has operated since 2021. Thirteen full-time employees handle product, engineering, design, support, marketing, and management.
The app portfolio has more than 8 million installs. Website Closers asks $5,900,000 for the company. Gross revenue is $1,619,411. Cash flow is $535,445.
Who is a good fit for this business
- Buyers with paid-media experience who can expand Google Ads, Apple Ads, and early influencer channels.
- Operators who can lead 13 full-time employees already covering product, engineering, and support.
- Strategic acquirers targeting parental control, gambling blocking, or institutional digital-wellness programs.
- Buyers prepared to fund a $5,900,000 close with bank financing or equity.
Details
Frequently Asked Questions
This company sells subscription apps that help users manage compulsive technology use. The flagship app focuses on content blocking and accountability. Secondary apps cover screen-time control, productivity blocking, app limits, and parental control. Customers choose monthly, annual, or lifetime plans on Android, iOS, Chrome, Windows, and macOS.
Website Closers asks $5,900,000 for the company. Gross revenue is $1,619,411. Cash flow is $535,445. Paid acquisition through Google Ads costs about $25 in developed markets and about $12 in developing markets. Trial-to-paid conversion reaches 21% where the company uses free trials.
The apps have more than 8 million installs. About 345,000 people use them each month. More than 46,000 paying subscribers currently use the products. The main product holds a 4.7/5 rating from 76,000+ reviews. About 40% of installs come from direct brand-name searches.
Thirteen full-time employees and two contractors cover product, engineering, design, support, marketing, and management. Two support people handle about 50 tickets per day in-house. The team releases flagship updates about once per week. The team updates secondary apps about every two weeks. The codebase includes 100+ repositories.
The company tested Apple Ads mainly in developed markets. Influencer marketing, TikTok, and Instagram Reels remain in early stages. Desktop products remain under-monetized. Related markets include parental control, gambling blocking, and B2B programs for schools and companies. The seller has already seen inbound interest from institutional buyers.